

Dev Blog #1: An announcement of sorts
Crew Member, big boi, spider baddie (working names) I had a conversation with one of my Twitter followers the other day and they explained that they've been reading my posts but were pretty lost about what I was actually working on. This made it pretty obvious that...
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Reddit AMA
I was asked to do an AMA on Reddit about being an indie game developer and the reason I started doing it which is to be able to care for someone with crohns colitis. I'll try and get it rolling at 8pm BST (about 10 hours from this post). I'll send out a tweet after I...
read moreMultiTaskMaster Release Date Set 16 August 2018
After over a year of development I'm finally confident enough in MultiTaskMaster to set a solid release date. MultiTaskMaster will be available on Steam on Thursday 16 August 2018 and will be available store.steampowered.com/app/879290/MultiTaskMaster/ All that's left...
read moreLooking Hectic
A level of MultiTaskMaster looking nice and hectic after the difficulty has been ramped up. Still got some work to do regarding sound balancing and timing. But this has been one of the times when I've tested my game and thought "Hey this is looking pretty cool!"[video...
read moreProgress being made
As of the end of this week all 12 levels and 48 minigames that make up the main body of MultiTaskMaster are theoretically finished with all sound and UI...
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Multitasking Character Models
The main theme of my game is multitasking. So it's quite fitting that the characters in my game have to take on many different roles. This lady for example is holding down seven different jobs. Luckily you'll only have to do four at the same time. Ideally I'd like to...
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Fat Robber Progress
Here is some modelling progress on my fat robber character. This shows progression from concept art to his current incarnation. He did lose some weight in the process in the form of about 50k vertices. I'm also uploading images to my wyvernware Instagram account if...
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Website Opened
After 3 months of putting it off I've finally opened my website! I've used my spare time between completing my character animations and starting on re-coding my level to finally fix the details on my website so I can set the ball rolling on some marketing for...
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