Dev Blog 5: Sausages made, 80% less bugs!

Dev Blog 5: Sausages made, 80% less bugs!

For more updates sign up for my mailing list and get free music and exclusive updates about Invasion Live! click here 🙂 State of the game right now Was in two minds whether to show this video because it's not too pretty on the eyes. However it does show off my...

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Dev Blog #4: Bug Destruction

Dev Blog #4: Bug Destruction

Just a short one this week. As always if you want more information and opportunities to get involved with me and my game then sign up for my mailing list: Link Here So the jamming together of two halves of my game spawned a ton of bugs and inconsistencies in my code....

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Dev Blog #2: The difficult second album

Dev Blog #2: The difficult second album

For more exclusive information about me and my games sign up for my mailing list and receive a free copy of the MultiTaskMaster soundtrack: Click here to sign up So of course, a week after I start a development blog I have almost a week off to spend with family. But I...

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Dev Blog #1: An announcement of sorts

Dev Blog #1: An announcement of sorts

Crew Member, big boi, spider baddie (working names) I had a conversation with one of my Twitter followers the other day and they explained that they've been reading my posts but were pretty lost about what I was actually working on. This made it pretty obvious that...

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Reddit AMA

Reddit AMA

I was asked to do an AMA on Reddit about being an indie game developer and the reason I started doing it which is to be able to care for someone with crohns colitis. I'll try and get it rolling at 8pm BST (about 10 hours from this post). I'll send out a tweet after I...

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MultiTaskMaster Release Date Set 16 August 2018

After over a year of development I'm finally confident enough in MultiTaskMaster to set a solid release date. MultiTaskMaster will be available on Steam on Thursday 16 August 2018 and will be available store.steampowered.com/app/879290/MultiTaskMaster/ All that's left...

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Looking Hectic

A level of MultiTaskMaster looking nice and hectic after the difficulty has been ramped up. Still got some work to do regarding sound balancing and timing. But this has been one of the times when I've tested my game and thought "Hey this is looking pretty cool!"[video...

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Progress being made

As of the end of this week all 12 levels and 48 minigames that make up the main body of MultiTaskMaster are theoretically finished with all sound and UI...

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Multitasking Character Models

Multitasking Character Models

The main theme of my game is multitasking. So it's quite fitting that the characters in my game have to take on many different roles. This lady for example is holding down seven different jobs. Luckily you'll only have to do four at the same time. Ideally I'd like to...

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